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Posted by Steven Bink June 20, 2006 1:57 PM with 2 comment(s)
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Microsoft appears to be working to add physics support inside of its DirectX application interface, according to a job posting by the software giant.
Microsoft is currently advertising for a software design engineer to join Microsoft's "Direct Physics" team, "responsible for delivering a great leap forwards in the way game developers think about integrating Physics into their engines," according to the posting.

Physics simulation, according to Microsoft, "is a key part of the next generation gaming experience, bringing increased realism, greater immersion and more interesting experiences."

Two independent physics SDKs are currently competing for developers: a solution from Havok, which has won hardware support from ATI and Nvidia, as well as Ageia, whose PhysX chip directly accelerates games.

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Comments

 

Chinpokomon said:

I wish they had started this earlier.  It would have been nice to see preliminry support for a Physics engine for the 360 and for DX10.

June 20, 2006 7:16 PM
 

xMorpheousx416 said:

This is good news for those willing to invest in the Ageia PCI card....I've seen the demos for it, and when coded properly, this will definitely add a whole new dimension for PC games.
June 20, 2006 11:10 PM

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