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Posted by Steven Bink July 9, 2008 5:29 PM with 3 comment(s)
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Microsoft will start talking about DirectX 11 in less than two weeks. Sources have confirmed that Microsoft game technology conference, previously known as Meltdown and now renamed to Gamefest 2008, will be the place where Microsoft plans to officially announce DirectX 11.

This conference takes place on the 22 and 23 July in Seattle, Washington and it will set you back $550 if you register online. You can find some more details about the conference here.

The big feature of DirectX 11 is Tessellation/Displacement while we also heard that Multithreaded Rendering and Compute Shaders are part of it. DirectX 11 also brings Shader model 5.0 but we don’t know many details about it.

It looks like  DirectX 11 will stick to rasterization as there is no any mentioning of Ray tracing support.

Nvidia will also talk about DirectX 11 at its Nvision event / conference in late August 2008.

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Comments

 

Swift33 said:

In-House?

This is a fudzilla article apparently:

www.fudzilla.com/index.php

July 9, 2008 6:40 PM
 

GP007 said:

I guess now we know why nVidia held back on supporting DX 10.1, even though I still also think they didn't because of some other issues.

Good stuff either way.

July 10, 2008 12:57 AM
 

mungojam said:

Can't say I know much about DirectX, but is anybody else suprised that multi-threaded rendering hasn't been in there for many years? Haven't hard-core gamers have had multi-processor machines for a while?

July 10, 2008 1:41 PM

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